BloodElf
20-03-2014, 05:26 PM
Mixing mayhem and monstrous machines in never-before-seen ways, Titanfall has already reinvigorated the first-person shooter genre.
Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality.
NVIDIA’s engineers will be collaborating with Respawn’s artists and engineers to build support for a number of NVIDIA GameWorks features into Titanfall.
One of the key GameWorks features that will be built into Titanfall: Temporal anti-aliasing (TXAA), a film–style anti–aliasing technique that reduces the crawling and flickering seen in motion when playing games.
TXAA creates a smooth, clear image by combining high-quality multi-sample anti-aliasing, post processes, and NVIDIA-designed filters. It’s the highest quality anti-aliasing technique out there, and delivers the stunning visuals that a groundbreaking game like Titanfall deserves.
We will also be working together to add Horizon Based Ambient Occlusion+ (HBAO+) technologies to create more lifelike shadows in Titanfall. HBAO+ uses advanced algorithms to create shadows that react accurately on and around objects in Titanfall in a lifelike, non-uniform fashion. It improves on existing ambient occlusion techniques by adding richer, more detailed, more realistic shadows around objects.
Respawn will also release updates to support high-definition 4k displays, and our SLI multi-GPU technology, for a fantastic high-end PC experience.
NVIDIA GameWorks represents our promise to gamers and developers to make the best game experience possible. GameWorks is a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines and libraries that can already be found in top-selling games.
Source (http://www.geforce.com/whats-new/articles/titanfall-nvidia-gameworks)
Personalmente, me molesta pila el TXAA al igual que el FXAA. Es muy blurry para mis ojos, prefiero CSAA/QCSAA.
Pero lo del HBAO+ es genial
Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality.
NVIDIA’s engineers will be collaborating with Respawn’s artists and engineers to build support for a number of NVIDIA GameWorks features into Titanfall.
One of the key GameWorks features that will be built into Titanfall: Temporal anti-aliasing (TXAA), a film–style anti–aliasing technique that reduces the crawling and flickering seen in motion when playing games.
TXAA creates a smooth, clear image by combining high-quality multi-sample anti-aliasing, post processes, and NVIDIA-designed filters. It’s the highest quality anti-aliasing technique out there, and delivers the stunning visuals that a groundbreaking game like Titanfall deserves.
We will also be working together to add Horizon Based Ambient Occlusion+ (HBAO+) technologies to create more lifelike shadows in Titanfall. HBAO+ uses advanced algorithms to create shadows that react accurately on and around objects in Titanfall in a lifelike, non-uniform fashion. It improves on existing ambient occlusion techniques by adding richer, more detailed, more realistic shadows around objects.
Respawn will also release updates to support high-definition 4k displays, and our SLI multi-GPU technology, for a fantastic high-end PC experience.
NVIDIA GameWorks represents our promise to gamers and developers to make the best game experience possible. GameWorks is a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines and libraries that can already be found in top-selling games.
Source (http://www.geforce.com/whats-new/articles/titanfall-nvidia-gameworks)
Personalmente, me molesta pila el TXAA al igual que el FXAA. Es muy blurry para mis ojos, prefiero CSAA/QCSAA.
Pero lo del HBAO+ es genial