Rhapsody
23-09-2014, 08:46 PM
https://i.imgur.com/1QCOlMp.jpg
Bueno ameew0s, compañeros, colegas peruanos, compañeros de feeds y throws descomunales; así como también de stomps, comebacks increíbles.
Les escribo esto con dolor en el alma, en mi corazón dotero. El día de hoy, 23/09/2014 va a quedar marcado para siempre por lo que ocurre en el siguiente update, el 6.82...
Pero primero les voy a contar la una historia, mi historia, como para hacer más dramático todo.
Todo empezó hace muchos años, unos 7 creo, cuando yo estaba en 2do año del liceo, con unos amigos siempre íbamos al ciber. Ni bien tocaba el timbre para salir del liceo, los sábados, corríamos al ciber más cercano a viciar con lo jueguitoh. Entre ellos, el viejo y querido WIII.
Hasta que un día llegamos y el ciber tenía las máquinas ocupadas, LPM pensamos todos, sin saber lo que esto ocasionaría. Resulta que los pibes que nos había comido las máquinas, estaban jugando al WIII, pero no al WIII común, estaban jugando en un mapa distinto, ¡Manejando solo a los héroes!. En el momento no entendíamos nada, y un amigo nuestro, les preguntó a estos pibes que carajo era lo que estaban jugando.
Si, así fue como conocimos al DotA.
Ese sábado nos quedamos parados mirando a los pibes jugar, hasta que se hizo tarde y nos fuimos pa las casas. Pero nos fuimos con tremendo hype de probar nosotros mismo aquel modo de juego tan llamativo. Al siguiente martes, o miércoles, creo, nos faltó un profesor y salíamos unas horas antes, nos miramos y ya sabíamos lo que pensaba el otro. Vamo pal ciber a probar el DotA!
Al principio no la encarabamos nada de nada, entendíamos re poco pero ta, nos divertíamos. Las primeras partidas comimos como loco con los bots, pero después de unas cuantas logramos ganar nuestra primera partida vs bots en fácil. Estoy casi seguro que mi héroe era el Viper, o sino el Yurnero, eran los únicos héroes que jugaba.
Y ta, lo demás es historia conocida. Cuando me pusieron internet en casa gocé como loco. Y ahí encontré garena y ombuserver, ahí ya dejamos de ser 5 o menos vs bots ¡Ahora era con gente! Ahí fue que conocí el puto cáncer que son los peruanos, como quiteaban como loco. Encontré el término QQ, que viene del Warcraft, que mandabas alt+ Q Q para quitear del game del todo. Como odiaba a los soretes que no me dejaban terminar una puta partida loco :@
O sino cuando eramos 10 'conocidos' y guardábamos las partidas para nunca jamás retomarlas.
Luego vino un tiempo en el que dejé de jugar. Ya no tenía ameew0s para jugar, y entre el cáncer de la gente random, ya ni me pintaba jugar.
Hasta que, un día que no me acuerdo del 2011, estando en primero de bachillerato en la utu, encontré el DotA 2. Inmediatamente me piró la bocha, llené un formulario que había para que te mandaran la BETA, de paso, esa es la historia de como conocí steam y me hice una cuenta.
Al mes creo, o un poco más, ¡La beta llegó!
Las primeras partidas me acordaba de lo básico, y estaba maravillado con los gráficos, que si los comparas con el DotA 2 actual, daban asco.
Igual yo estaba encantado, me habían facilitado comprar los items, y un montón de boludeces más.
Me acuerdo que usaba solo a la Drow Ranger, le sacaba Butterfly de una, o sino Buriza, y después derecho para el Rapier jaja. Eso me lo acordaba clarito :P
Las partidas estaban llenas de maricones, la frase mas usada era 'Just QQ already', la cual los newfags no entendían, obviamente. Entonces ahí fue cuando me dí cuenta, que por un lado iba a haber mas gente jugando, pero también se iba a llenar de cáncer, cáncer peruano, el que yo tanto odiaba.
Al principio todo era excelente, los parches cada vez mejoraban más cosas del mapa, estéticamente hablando. Y agregaban mas y mas héroes del viejo y querido DotA.
Pero desde hace unos meses, ya se sabía que todo estaba por cambiar...
Gabe solo quiere plata... Al principio con los internationals estaba todo zarpado, ganaban guita colo loco, de más está decir que el último international, la comunidad aporto 10 MILLONES DE VERDES para los premios. Sin contar con todas las compras de items en la store de steam y todas esas manos.
Y como ya dije, Gabe quiere plata y mas plata. Y eso como se logra? Atrayendo mas gente, PUTOS CASUALS, que vienen a dejar su plata, que solo quieren colores y no aprecian el excelente juego que tienen adelante. JUGADORES DE LoL, que se iban dando cuenta de la verdad, pero a su vez venían trayendo su cáncer.
Por mi lado, esto es lo peor que hay. Ya no se puede jugar una partida completa solo, si jugas con gente random es un cáncer jugar. Tenés que tener 5 amigos para que en tu team no te toque ningún peruano feeder. O que se queme 'pq no asen gank pe, el mid no biene pe, nadie compra guards ctm' CHUPAME LA PIJA PE.
Pero esto a Gabe no le importa, el quiere plata, CHUPAME LA PIJA GABE, me diste tremendo juego, y ahora me lo sacás.
Y con esta breve introducción, llegamos al centro del problema.
Para atraer a nuevos newfags, casuals y todo ese cáncer, ESTÁN CAMBIANDO LA ESENCIA DEL DOTA.
Empezaron por cambiar cosas del mapa, para hacerlo más fácil, después agregaron heroes fáciles de usar, después cambiaron de lugar los camps, para que el pull no fuese tan efectivo.
Y AHORA, ME CAMBIAN DE LUGAR A ROSHAN, CARAJO. Los putos que no entienden las ventajas y desventajas de jugar en cada lado el mapa, se quejaban de que los Dire, tenían ventaja al momento de hacer Roshan, y claro, no jugaban pe, porque me ganan pe.
AGREGARON UNA RUNA, carajo, que mierda? No se ni de que es.
La cosa es, les venía re contento a dejar el changelog del update. Lo venía leyendo re contento, hasta que vi lo de que movieron el Roshan pit, ahí ya me quemé y dejé de leer.
Igual les dejo el link para que lo lean ustedes. Ya ni se si voy a hacer un review del chengelog...
Update. (http://www.dota2.com/rekindlingsoul/)
Dejo fotos de la atrocidad que hicieron con el HERMOSOS MAPA QUE ERA.
https://i.imgur.com/qde7wDg.jpg
https://i.imgur.com/K8NCMbB.jpg
https://i.imgur.com/sjL7vOX.jpg
https://i.imgur.com/bPjNbO3.jpg
https://i.imgur.com/E3nrwLg.jpg
https://i.imgur.com/L9DG3b0.jpg
https://i.imgur.com/HjfxPD3.jpg
Y el changelog
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune [?]
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience [?]
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
This change only affects the extra XP given if within an area after a kill.
It does not affect the natural XP you get for killing a hero of a certain Level.
Old:
==============
VictimLevel = Level of the Victim
1 Hero: XP = 120 + 20 * VictimLevel
2 Heroes: XP = 90 + 15 * VictimLevel
3 Heroes: XP = 30 + 7 * VictimLevel
4 Heroes: XP = 20 + 5 * VictimLevel
5 Heroes: XP = 15 + 4 * VictimLevel
New:
==============
VictimLevel = Level of the Victim
VictimXP = Total XP of the Victim
EnemyTeamXP = Enemy team's total XP
AlliedTeamXP = Your team's total XP
XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)
XPFactor = XPDifference * VictimXP
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
HEROES
Abaddon
Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist
Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
Anti-Mage
Base strength increased from 20 to 22
Axe
Counter Helix chance to activate increased from 17% to 20%
Culling Blade no longer ignores Linken's Sphere
Bane
Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
Batrider
Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
Beastmaster
Wild Axes damage type from Composite to Physical
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Primal Roar side knockback radius increased from 250 to 300
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
Primal Roar push distance increased from 240 to 300
Primal Roar side push duration increased from 0.4 to 0.6
Bloodseeker
Removed from Captain's Mode
Base movement speed from 300 to 290
Reworked Bloodrage
Replaced Blood Bath with a new active ability, Blood Rite
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60
Bounty Hunter
Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster
Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
Broodmother
Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
Spin Web phasing and speed bonuses now work on Spiderlings
Spin Webs are now selectable and have an ability to destroy themselves
Spin Web can now be cast from anywhere as long as the new web touches another
Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Centaur Warrunner
Stampede mana cost increased from 80 to 100
Chaos Knight
Phantasm Illusion duration increased from 24 to 34
Chen
Penitence duration rebalanced from 7 to 5/6/7/8
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
Penitence cast range increased from 600 to 800
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Clinkz
Searing Arrows is no longer an Attack Modifier
Clockwerk
Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]
Crystal Maiden
Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
Freezing Field explosion radius increased from 230 to 250
Dark Seer
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
Dazzle
Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
Death Prophet
Exorcism cooldown increased from 115 to 135
Doom
Doom now requires Aghanim's Scepter to disable passives
Doom ability cast point increased from 0.3 to 0.5
Drow Ranger
Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
Earth Spirit
Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
Boulder Smash unit targeting now only selects units
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]
Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
Geomagnetic Grip pull speed on allies reduced from 1000 to 600
Stone Remnant drop range reduced from 1400 to 1100
Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
Fixed Stone Remnants not appearing in fog of war
Magnetize search radius increased from 300 to 400
Magnetized Stone Remnants disappear after 8 seconds instead of 5
Earthshaker
Fissure no longer has unit targeting
Fissure is no longer blocked by Linken's Sphere
Elder Titan
Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Enchantress
Base movement speed increased from 310 to 315
Enigma
Midnight Pulse cooldown increased from 25 to 35
Black Hole max damage rebalanced from 60/100/140 to 50/100/150
Black Hole max damage area of effect increased from 150 to 200
Black Hole min damage rebalanced from 30/50/70 to 25/50/75
Black Hole min damage area of effect reduced from 500 to 400
Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
Faceless Void
Chronosphere area of effect reduced from 450 to 425
Chronosphere flying vision area reduced from 1000 to 425
Chronosphere no longer disables passives
Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Gyrocopter
Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
Huskar
Inner Vitality cooldown reduced from 25 to 25/22/19/16
Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
Life Break cooldown reduced from 45/30/15 to 12
Life Break damage reduced from 50% to 35% [?]
Life Break self damage rebalanced from 40/35/30% to 35%
Life Break slow duration rebalanced from 5 to 4/5/6
Lifebreak slow rebalanced from 50% to 40/50/60%
Invoker
Tornado flying vision area reduced from 1200 to 600
Tornado damage from 2*Wex+Quas to 3*Wex
Jakiro
Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
Juggernaut
The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
Keeper of the Light
Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
Blinding Light knockback distance from 250 to 400
Kunkka
X Marks The Spot cooldown from 13 to 14/13/12/11
Legion Commander
Enabled in Captain's Mode
Duel no longer disables passives
Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
Press The Attack mana cost from 80/90/100/110 to 110
Leshrac
Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
Pulse Nova activation cost reduced from 110 to 70/90/110
Lich
Ice Armor now slows ranged heroes for the full amount (instead of half)
Lina
Light Strike Array cast range increased from 600 to 625
Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
Lion
Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
Lone Druid
Spirit Bear now has 300 mana
Spirit Bear using Hand of Midas now grants the XP to Lone Druid
Lycan
Shapeshift no longer grants 1.5 Base Attack Time
Shapeshift cooldown increased from 100/70/40 to 120/90/60
Shapeshift speed increased from 522 to 650
Shapeshift now has a 1.5 seconds transformation time
Magnus
Empower is no longer removed by Spell Immunity
Empower mana cost increased from 40 to 30/40/50/60
Medusa
Mana Shield damage absorption rate increased from 50% to 60%
Mystic Snake outgoing speed increased from 633 to 800
Mystic Snake return speed reduced from 833 to 800
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
Meepo
Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
Mirana
Leap speed reduced from 2000 to 1600
Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
Nature's Prophet
Nature's Call Treant magic resistance reduced from 20% to 0%
Necrophos
Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
Night Stalker
Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
Darkness duration increased from 25/50/80 to 40/60/80
Ogre Magi
Base HP regeneration increased from 0.25 to 2.5
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
2x Multicast chance increased from 25/40/50 to 40/50/60%
Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Omniknight
Base armor increased by 1
Purification damage area of effect increased from 240 to 260
Outworld Devourer
Essence Aura chance to activate increased from 10/20/30/40% to 40%
Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain
Phantom Assassin
Blur minimap hide now has the opposite effect, and is active when no enemies are near
Phantom Lancer
Removed from Captain's Mode
Agility gain reduced from 4.2 to 3.0
Base Agility increased from 23 to 29
Base Strength increased from 18 to 21
Reworked Phantom Lancer:
Spirit Lance: unchanged
Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Phoenix
Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Pudge
Turn Rate improved from 0.5 to 0.7
Puck
Dream Coil no longer ignores invisible units or Illusions
Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
Pugna
Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
Queen of Pain
Base Attack Time improved from 1.7 to 1.6
Removed unit targeting from Sonic Wave
Sonic Wave final area of effect increased from 300 to 450
Razor
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
Static Link no longer ignores Linken's Sphere
Static Link mana cost from 20/30/40/50 to 50
Eye of the Storm no longer lingers through aegis reincarnation
Riki
Base movement speed reduced from 300 to 290
Base damage reduced by 10
Base HP regeneration reduced from 1.5 to the default 0.25
Permanent Invisibility is now a basic ability
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
Blink Strike is now an Ultimate and can target Spell Immune
Blink Strike bonus damage from 30/60/90/120 to 50/70/90
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
Blink Strike mana cost reduced from 50 to 40
Blink Strike cast range increased from 700 to 800
Shadow Demon
Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
Aghanim's Scepter Demonic Purge charges increased from 2 to 3
Shadow Fiend
Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
Requiem of Souls slow increased from 20% to 25%
Shadow Shaman
Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
Mass Serpent Ward cooldown increased from 110 to 120
Silencer
Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
Global Silence mana cost from 250/350/450 to 250/375/500
Skywrath Mage
Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
Concussive Shot is now disjointable
Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
Slardar
Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Slark
Slark is no longer visible inside Chronosphere during Shadow Dance
Sniper
Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
Shrapnel area of effect increased from 400 to 450
Spectre
Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
Spectral Dagger projectile speed reduced from 857 to 800
Spirit Breaker
Charge of Darkness cooldown reduced from 35 to 12
Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Storm Spirit
Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
Sven
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]
Techies
Land Mines cooldown from 25/20/15/10 to 19/16/13/10
Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
Stasis Trap activation area now matches stun area (200->450)
Stasis Trap duration from 270/300/330/360 to 360
Remote Mine duration increased from 8 to 10 minutes
Remote Mines vision reduced from 900 to 700
Remote Mines area from 400/410/425 to 425
Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
Templar Assassin
Psionic Trap cooldown from 11/9/7 to 11/8/5
Terrorblade
Enabled in Captain's Mode
Sunder cast point improved from 0.5 to 0.35
Tidehunter
Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
Timbersaw
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
Tinker
March of the Machines no longer affects Spell Immune units [?]
Treant Protector
Nature's Guise mana cost reduced from 90/80/70/60 to 60
Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
Troll Warlord
Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
Acquisition Range increased from 600 to 800 [?]
Tusk
Ice Shards no longer stops when it hits a hero
Ice Shards now travels until the cast location and creates its blockade there
Ice Shards cast range increased from 1500 to 1800
Ice Shards no longer destroys trees
Snowball bonus speed per hero increased from 75 to 100
Allies can now click in the snowball to jump into it
Undying
Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Vengeful Spirit
Nether Swap range increased from 650/925/1200 to 700/950/1200
Venomancer
Poison Nova applies its debuff on Spell Immune enemies [?]
Viper
Corrosive Skin now only affects enemies within 1400 area of effect
Corrosive Skin damage cannot be reflected multiple times
Visage
Familiar Stone Form cooldown from 30 to 26
Warlock
Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Golem attack range increased from 100 to 225
Golem Base Attack Time improved from 1.35 to 1.2
Golem HP regeneration increased from 15/20/25 to 15/30/45
Golem Immolation area of effect increased from 250 to 300
Golem Flaming Fists chance reduced from 60% to 40%
Weaver
The Swarm duration increased from 8/12/16/20 to 14/16/18/20
Shukuchi no longer ignores invisible units
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
Geminate Attack can now proc items
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
Windranger
Shackleshot max latch distance from 525 to 575
Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
Witch Doctor
Maledict area of effect increased from 165 to 180
Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
Wraith King
Reincarnation mana cost increased from 140 to 160
Zeus
Static Field area of effect increased from 1000 to 1200
ITEMS
Brazalete de Mordiggian
Recipe cost reduced from 700 to 600
Coraza de Asalto
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
Vara del Rey Negro
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
Minimum immunity duration increased from 4 to 5
Daga de Traslación
Gold cost increased from 2150 to 2250
Piedra de Sangre
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)
Botella
Gold cost increased from 650 to 700
Botas de Viaje
Teleport cooldown reduced from 60 to 50
Mariposa
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
Capa
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
Crimson Guard
New Item that is formed from Vanguard and Buckler
Dagón
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180
Hoja Difusora
Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25
Hoja Etérea
Ether Blast now has a projectile [?]
Ether Blast now only turns the caster ethereal if they target themself
Ojo de Skadi
Frost Attack attack speed slow increased from 35 to 45
Mensajero Volador
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
Yelmo del Dominador
Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP
Capucha Desafiante
HP regeneration increased from 8 to 9 (to match its components)
Esfera de Linken
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken's Sphere
Lightning Bolt now triggers Linken's Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken's Sphere
Maelstrom
Recipe cost increased from 600 to 700
Estilo Manta
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
Recipe cost reduced from 900 to 800
Máscara de la Locura
Recipe cost reduced from 1000 to 900
Mekansm
Restore mana cost increased from 150 to 225
Pipa de la Perspicacia
HP regeneration increased from 8 to 9 (to match its components)
Orbe Revigorizante
Reset Cooldowns cooldown increased from 160 to 185
Anillo de Protección
Armor increased from 2 to 3
Gold cost increased from 175 to 200
Guardián Centinela
True Sight area of effect increased from 800 to 850
Hoja Sombría
Shadow Walk invisibility break damage increased from 150 to 175
Protección de Shiva
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
Vitela de Teletransporte
Gold cost reduced from 135 to 100
DAMAGE TYPE CHANGES
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are Physical, Magical and Pure.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
Alchemist
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24
Bane
Nightmare damage from HP Removal to Pure
Beastmaster
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Brewmaster
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Doom
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
Earthshaker
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
Enigma
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
Leshrac
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
Lina
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
Lone Druid
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
Necrophos
Heartstopper Aura is now negative regeneration instead of HP Removal [?]
Techies
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Tinker
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
Vengeful Spirit
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
Warlock
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Necronomicón
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
Last Will damage increased from 400/500/600 to 550/675/800
Urna de las Sombras
Changed from HP Removal to Pure
Additional Notes:
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
ADDITIONAL CHANGES
API
Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar
BOTS
Added Shadow Fiend bot
Added Bloodseeker bot
Added Skywrath Mage bot
USER INTERFACE
When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
Net Worth Graph now includes consumable items
New Alt Clicks
Alt-Click the clock to print the current game time
Alt-Click on a bottle with a stored rune will print out the rune name
Alt-Click enemy hero abilities to warn your teammates
Alt-Click the quick buy to say much gold is needed to complete the item
New Chat Wheel Options
Good Game
Good game, well played
(All) Good game - Counts as calling GG in an official game
(All) Good game, well played - Counts as calling GG in an official game
What should I buy?
I'm retreating
Space created
Whoops
Destroy the tower, then get back
Destroy the barracks, then get back
Ward the bottom rune
Ward the top rune
Zeus Ult Now!
Fixed the item select dialog in the loadout not closing if you clicked shuffle
Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
Snowball and X Marks the Spot now respect the disable help setting
Y bueno, con esto voy concluyendo.
Por mi parte, no voy a jugar más al DotA 2, voy darle hasta que salga este parche y después con un poco de suerte vuelvo a jugar al 1 los fines de semana, o algo de eso. Tendré que ver. Lo que es seguro, es que este "DotA 2" para casuals, no es lo mío.
Voy a sumonear a mis compañeros de los DotA, para que me acompañen in my darkest hour. Comenten gurice, si están conmigo o con el enemigo! :P Santoxx Master of the Wind Guille burzuM enrokike dami1907 Rhalek Dinouy Sensei rulem4n Stutzpunkt Pastel eelnico09 Nic0Bols0 vamux T18 draco_uy
Nombré de memoria por los que comentaron en el topic de DotA 2 Nights, si me olvidé de alguno, pido perdón. Pero la calentura me hace tarado.
Creo que los compañeros del DotA original, me van a entender mejor :P
Y si alguno se cuelga a contar como conoció el DotA van puntos extras, me puse melancólico.
Bueno ameew0s, compañeros, colegas peruanos, compañeros de feeds y throws descomunales; así como también de stomps, comebacks increíbles.
Les escribo esto con dolor en el alma, en mi corazón dotero. El día de hoy, 23/09/2014 va a quedar marcado para siempre por lo que ocurre en el siguiente update, el 6.82...
Pero primero les voy a contar la una historia, mi historia, como para hacer más dramático todo.
Todo empezó hace muchos años, unos 7 creo, cuando yo estaba en 2do año del liceo, con unos amigos siempre íbamos al ciber. Ni bien tocaba el timbre para salir del liceo, los sábados, corríamos al ciber más cercano a viciar con lo jueguitoh. Entre ellos, el viejo y querido WIII.
Hasta que un día llegamos y el ciber tenía las máquinas ocupadas, LPM pensamos todos, sin saber lo que esto ocasionaría. Resulta que los pibes que nos había comido las máquinas, estaban jugando al WIII, pero no al WIII común, estaban jugando en un mapa distinto, ¡Manejando solo a los héroes!. En el momento no entendíamos nada, y un amigo nuestro, les preguntó a estos pibes que carajo era lo que estaban jugando.
Si, así fue como conocimos al DotA.
Ese sábado nos quedamos parados mirando a los pibes jugar, hasta que se hizo tarde y nos fuimos pa las casas. Pero nos fuimos con tremendo hype de probar nosotros mismo aquel modo de juego tan llamativo. Al siguiente martes, o miércoles, creo, nos faltó un profesor y salíamos unas horas antes, nos miramos y ya sabíamos lo que pensaba el otro. Vamo pal ciber a probar el DotA!
Al principio no la encarabamos nada de nada, entendíamos re poco pero ta, nos divertíamos. Las primeras partidas comimos como loco con los bots, pero después de unas cuantas logramos ganar nuestra primera partida vs bots en fácil. Estoy casi seguro que mi héroe era el Viper, o sino el Yurnero, eran los únicos héroes que jugaba.
Y ta, lo demás es historia conocida. Cuando me pusieron internet en casa gocé como loco. Y ahí encontré garena y ombuserver, ahí ya dejamos de ser 5 o menos vs bots ¡Ahora era con gente! Ahí fue que conocí el puto cáncer que son los peruanos, como quiteaban como loco. Encontré el término QQ, que viene del Warcraft, que mandabas alt+ Q Q para quitear del game del todo. Como odiaba a los soretes que no me dejaban terminar una puta partida loco :@
O sino cuando eramos 10 'conocidos' y guardábamos las partidas para nunca jamás retomarlas.
Luego vino un tiempo en el que dejé de jugar. Ya no tenía ameew0s para jugar, y entre el cáncer de la gente random, ya ni me pintaba jugar.
Hasta que, un día que no me acuerdo del 2011, estando en primero de bachillerato en la utu, encontré el DotA 2. Inmediatamente me piró la bocha, llené un formulario que había para que te mandaran la BETA, de paso, esa es la historia de como conocí steam y me hice una cuenta.
Al mes creo, o un poco más, ¡La beta llegó!
Las primeras partidas me acordaba de lo básico, y estaba maravillado con los gráficos, que si los comparas con el DotA 2 actual, daban asco.
Igual yo estaba encantado, me habían facilitado comprar los items, y un montón de boludeces más.
Me acuerdo que usaba solo a la Drow Ranger, le sacaba Butterfly de una, o sino Buriza, y después derecho para el Rapier jaja. Eso me lo acordaba clarito :P
Las partidas estaban llenas de maricones, la frase mas usada era 'Just QQ already', la cual los newfags no entendían, obviamente. Entonces ahí fue cuando me dí cuenta, que por un lado iba a haber mas gente jugando, pero también se iba a llenar de cáncer, cáncer peruano, el que yo tanto odiaba.
Al principio todo era excelente, los parches cada vez mejoraban más cosas del mapa, estéticamente hablando. Y agregaban mas y mas héroes del viejo y querido DotA.
Pero desde hace unos meses, ya se sabía que todo estaba por cambiar...
Gabe solo quiere plata... Al principio con los internationals estaba todo zarpado, ganaban guita colo loco, de más está decir que el último international, la comunidad aporto 10 MILLONES DE VERDES para los premios. Sin contar con todas las compras de items en la store de steam y todas esas manos.
Y como ya dije, Gabe quiere plata y mas plata. Y eso como se logra? Atrayendo mas gente, PUTOS CASUALS, que vienen a dejar su plata, que solo quieren colores y no aprecian el excelente juego que tienen adelante. JUGADORES DE LoL, que se iban dando cuenta de la verdad, pero a su vez venían trayendo su cáncer.
Por mi lado, esto es lo peor que hay. Ya no se puede jugar una partida completa solo, si jugas con gente random es un cáncer jugar. Tenés que tener 5 amigos para que en tu team no te toque ningún peruano feeder. O que se queme 'pq no asen gank pe, el mid no biene pe, nadie compra guards ctm' CHUPAME LA PIJA PE.
Pero esto a Gabe no le importa, el quiere plata, CHUPAME LA PIJA GABE, me diste tremendo juego, y ahora me lo sacás.
Y con esta breve introducción, llegamos al centro del problema.
Para atraer a nuevos newfags, casuals y todo ese cáncer, ESTÁN CAMBIANDO LA ESENCIA DEL DOTA.
Empezaron por cambiar cosas del mapa, para hacerlo más fácil, después agregaron heroes fáciles de usar, después cambiaron de lugar los camps, para que el pull no fuese tan efectivo.
Y AHORA, ME CAMBIAN DE LUGAR A ROSHAN, CARAJO. Los putos que no entienden las ventajas y desventajas de jugar en cada lado el mapa, se quejaban de que los Dire, tenían ventaja al momento de hacer Roshan, y claro, no jugaban pe, porque me ganan pe.
AGREGARON UNA RUNA, carajo, que mierda? No se ni de que es.
La cosa es, les venía re contento a dejar el changelog del update. Lo venía leyendo re contento, hasta que vi lo de que movieron el Roshan pit, ahí ya me quemé y dejé de leer.
Igual les dejo el link para que lo lean ustedes. Ya ni se si voy a hacer un review del chengelog...
Update. (http://www.dota2.com/rekindlingsoul/)
Dejo fotos de la atrocidad que hicieron con el HERMOSOS MAPA QUE ERA.
https://i.imgur.com/qde7wDg.jpg
https://i.imgur.com/K8NCMbB.jpg
https://i.imgur.com/sjL7vOX.jpg
https://i.imgur.com/bPjNbO3.jpg
https://i.imgur.com/E3nrwLg.jpg
https://i.imgur.com/L9DG3b0.jpg
https://i.imgur.com/HjfxPD3.jpg
Y el changelog
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune [?]
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience [?]
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
This change only affects the extra XP given if within an area after a kill.
It does not affect the natural XP you get for killing a hero of a certain Level.
Old:
==============
VictimLevel = Level of the Victim
1 Hero: XP = 120 + 20 * VictimLevel
2 Heroes: XP = 90 + 15 * VictimLevel
3 Heroes: XP = 30 + 7 * VictimLevel
4 Heroes: XP = 20 + 5 * VictimLevel
5 Heroes: XP = 15 + 4 * VictimLevel
New:
==============
VictimLevel = Level of the Victim
VictimXP = Total XP of the Victim
EnemyTeamXP = Enemy team's total XP
AlliedTeamXP = Your team's total XP
XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)
XPFactor = XPDifference * VictimXP
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
HEROES
Abaddon
Mist Coil mana cost rescaled from 75 to 50/60/70/80
Alchemist
Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
Anti-Mage
Base strength increased from 20 to 22
Axe
Counter Helix chance to activate increased from 17% to 20%
Culling Blade no longer ignores Linken's Sphere
Bane
Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
Batrider
Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
Beastmaster
Wild Axes damage type from Composite to Physical
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Primal Roar side knockback radius increased from 250 to 300
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
Primal Roar push distance increased from 240 to 300
Primal Roar side push duration increased from 0.4 to 0.6
Bloodseeker
Removed from Captain's Mode
Base movement speed from 300 to 290
Reworked Bloodrage
Replaced Blood Bath with a new active ability, Blood Rite
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60
Bounty Hunter
Shuriken Toss now bounces to all Tracked units within a 900 range
Brewmaster
Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
Broodmother
Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
Spin Web phasing and speed bonuses now work on Spiderlings
Spin Webs are now selectable and have an ability to destroy themselves
Spin Web can now be cast from anywhere as long as the new web touches another
Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Centaur Warrunner
Stampede mana cost increased from 80 to 100
Chaos Knight
Phantasm Illusion duration increased from 24 to 34
Chen
Penitence duration rebalanced from 7 to 5/6/7/8
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
Penitence cast range increased from 600 to 800
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Clinkz
Searing Arrows is no longer an Attack Modifier
Clockwerk
Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]
Crystal Maiden
Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
Freezing Field explosion radius increased from 230 to 250
Dark Seer
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds
Dazzle
Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
Death Prophet
Exorcism cooldown increased from 115 to 135
Doom
Doom now requires Aghanim's Scepter to disable passives
Doom ability cast point increased from 0.3 to 0.5
Drow Ranger
Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
Earth Spirit
Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
Boulder Smash unit targeting now only selects units
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]
Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
Geomagnetic Grip pull speed on allies reduced from 1000 to 600
Stone Remnant drop range reduced from 1400 to 1100
Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
Fixed Stone Remnants not appearing in fog of war
Magnetize search radius increased from 300 to 400
Magnetized Stone Remnants disappear after 8 seconds instead of 5
Earthshaker
Fissure no longer has unit targeting
Fissure is no longer blocked by Linken's Sphere
Elder Titan
Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Enchantress
Base movement speed increased from 310 to 315
Enigma
Midnight Pulse cooldown increased from 25 to 35
Black Hole max damage rebalanced from 60/100/140 to 50/100/150
Black Hole max damage area of effect increased from 150 to 200
Black Hole min damage rebalanced from 30/50/70 to 25/50/75
Black Hole min damage area of effect reduced from 500 to 400
Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
Faceless Void
Chronosphere area of effect reduced from 450 to 425
Chronosphere flying vision area reduced from 1000 to 425
Chronosphere no longer disables passives
Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Gyrocopter
Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
Huskar
Inner Vitality cooldown reduced from 25 to 25/22/19/16
Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
Life Break cooldown reduced from 45/30/15 to 12
Life Break damage reduced from 50% to 35% [?]
Life Break self damage rebalanced from 40/35/30% to 35%
Life Break slow duration rebalanced from 5 to 4/5/6
Lifebreak slow rebalanced from 50% to 40/50/60%
Invoker
Tornado flying vision area reduced from 1200 to 600
Tornado damage from 2*Wex+Quas to 3*Wex
Jakiro
Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
Juggernaut
The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
Keeper of the Light
Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
Blinding Light knockback distance from 250 to 400
Kunkka
X Marks The Spot cooldown from 13 to 14/13/12/11
Legion Commander
Enabled in Captain's Mode
Duel no longer disables passives
Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
Press The Attack mana cost from 80/90/100/110 to 110
Leshrac
Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
Pulse Nova activation cost reduced from 110 to 70/90/110
Lich
Ice Armor now slows ranged heroes for the full amount (instead of half)
Lina
Light Strike Array cast range increased from 600 to 625
Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
Lion
Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
Lone Druid
Spirit Bear now has 300 mana
Spirit Bear using Hand of Midas now grants the XP to Lone Druid
Lycan
Shapeshift no longer grants 1.5 Base Attack Time
Shapeshift cooldown increased from 100/70/40 to 120/90/60
Shapeshift speed increased from 522 to 650
Shapeshift now has a 1.5 seconds transformation time
Magnus
Empower is no longer removed by Spell Immunity
Empower mana cost increased from 40 to 30/40/50/60
Medusa
Mana Shield damage absorption rate increased from 50% to 60%
Mystic Snake outgoing speed increased from 633 to 800
Mystic Snake return speed reduced from 833 to 800
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
Meepo
Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
Mirana
Leap speed reduced from 2000 to 1600
Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
Nature's Prophet
Nature's Call Treant magic resistance reduced from 20% to 0%
Necrophos
Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
Night Stalker
Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
Darkness duration increased from 25/50/80 to 40/60/80
Ogre Magi
Base HP regeneration increased from 0.25 to 2.5
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
2x Multicast chance increased from 25/40/50 to 40/50/60%
Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Omniknight
Base armor increased by 1
Purification damage area of effect increased from 240 to 260
Outworld Devourer
Essence Aura chance to activate increased from 10/20/30/40% to 40%
Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain
Phantom Assassin
Blur minimap hide now has the opposite effect, and is active when no enemies are near
Phantom Lancer
Removed from Captain's Mode
Agility gain reduced from 4.2 to 3.0
Base Agility increased from 23 to 29
Base Strength increased from 18 to 21
Reworked Phantom Lancer:
Spirit Lance: unchanged
Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Phoenix
Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Pudge
Turn Rate improved from 0.5 to 0.7
Puck
Dream Coil no longer ignores invisible units or Illusions
Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
Pugna
Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
Queen of Pain
Base Attack Time improved from 1.7 to 1.6
Removed unit targeting from Sonic Wave
Sonic Wave final area of effect increased from 300 to 450
Razor
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
Static Link no longer ignores Linken's Sphere
Static Link mana cost from 20/30/40/50 to 50
Eye of the Storm no longer lingers through aegis reincarnation
Riki
Base movement speed reduced from 300 to 290
Base damage reduced by 10
Base HP regeneration reduced from 1.5 to the default 0.25
Permanent Invisibility is now a basic ability
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
Blink Strike is now an Ultimate and can target Spell Immune
Blink Strike bonus damage from 30/60/90/120 to 50/70/90
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
Blink Strike mana cost reduced from 50 to 40
Blink Strike cast range increased from 700 to 800
Shadow Demon
Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
Aghanim's Scepter Demonic Purge charges increased from 2 to 3
Shadow Fiend
Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
Requiem of Souls slow increased from 20% to 25%
Shadow Shaman
Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
Mass Serpent Ward cooldown increased from 110 to 120
Silencer
Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
Global Silence mana cost from 250/350/450 to 250/375/500
Skywrath Mage
Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
Concussive Shot is now disjointable
Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
Slardar
Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Slark
Slark is no longer visible inside Chronosphere during Shadow Dance
Sniper
Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
Shrapnel area of effect increased from 400 to 450
Spectre
Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
Spectral Dagger projectile speed reduced from 857 to 800
Spirit Breaker
Charge of Darkness cooldown reduced from 35 to 12
Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Storm Spirit
Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
Sven
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]
Techies
Land Mines cooldown from 25/20/15/10 to 19/16/13/10
Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
Stasis Trap activation area now matches stun area (200->450)
Stasis Trap duration from 270/300/330/360 to 360
Remote Mine duration increased from 8 to 10 minutes
Remote Mines vision reduced from 900 to 700
Remote Mines area from 400/410/425 to 425
Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
Templar Assassin
Psionic Trap cooldown from 11/9/7 to 11/8/5
Terrorblade
Enabled in Captain's Mode
Sunder cast point improved from 0.5 to 0.35
Tidehunter
Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
Timbersaw
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
Tinker
March of the Machines no longer affects Spell Immune units [?]
Treant Protector
Nature's Guise mana cost reduced from 90/80/70/60 to 60
Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
Troll Warlord
Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
Acquisition Range increased from 600 to 800 [?]
Tusk
Ice Shards no longer stops when it hits a hero
Ice Shards now travels until the cast location and creates its blockade there
Ice Shards cast range increased from 1500 to 1800
Ice Shards no longer destroys trees
Snowball bonus speed per hero increased from 75 to 100
Allies can now click in the snowball to jump into it
Undying
Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Vengeful Spirit
Nether Swap range increased from 650/925/1200 to 700/950/1200
Venomancer
Poison Nova applies its debuff on Spell Immune enemies [?]
Viper
Corrosive Skin now only affects enemies within 1400 area of effect
Corrosive Skin damage cannot be reflected multiple times
Visage
Familiar Stone Form cooldown from 30 to 26
Warlock
Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Golem attack range increased from 100 to 225
Golem Base Attack Time improved from 1.35 to 1.2
Golem HP regeneration increased from 15/20/25 to 15/30/45
Golem Immolation area of effect increased from 250 to 300
Golem Flaming Fists chance reduced from 60% to 40%
Weaver
The Swarm duration increased from 8/12/16/20 to 14/16/18/20
Shukuchi no longer ignores invisible units
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
Geminate Attack can now proc items
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
Windranger
Shackleshot max latch distance from 525 to 575
Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
Witch Doctor
Maledict area of effect increased from 165 to 180
Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
Wraith King
Reincarnation mana cost increased from 140 to 160
Zeus
Static Field area of effect increased from 1000 to 1200
ITEMS
Brazalete de Mordiggian
Recipe cost reduced from 700 to 600
Coraza de Asalto
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible
Vara del Rey Negro
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
Minimum immunity duration increased from 4 to 5
Daga de Traslación
Gold cost increased from 2150 to 2250
Piedra de Sangre
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)
Botella
Gold cost increased from 650 to 700
Botas de Viaje
Teleport cooldown reduced from 60 to 50
Mariposa
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]
Capa
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do
Crimson Guard
New Item that is formed from Vanguard and Buckler
Dagón
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180
Hoja Difusora
Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25
Hoja Etérea
Ether Blast now has a projectile [?]
Ether Blast now only turns the caster ethereal if they target themself
Ojo de Skadi
Frost Attack attack speed slow increased from 35 to 45
Mensajero Volador
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
Yelmo del Dominador
Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP
Capucha Desafiante
HP regeneration increased from 8 to 9 (to match its components)
Esfera de Linken
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken's Sphere
Lightning Bolt now triggers Linken's Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken's Sphere
Maelstrom
Recipe cost increased from 600 to 700
Estilo Manta
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
Recipe cost reduced from 900 to 800
Máscara de la Locura
Recipe cost reduced from 1000 to 900
Mekansm
Restore mana cost increased from 150 to 225
Pipa de la Perspicacia
HP regeneration increased from 8 to 9 (to match its components)
Orbe Revigorizante
Reset Cooldowns cooldown increased from 160 to 185
Anillo de Protección
Armor increased from 2 to 3
Gold cost increased from 175 to 200
Guardián Centinela
True Sight area of effect increased from 800 to 850
Hoja Sombría
Shadow Walk invisibility break damage increased from 150 to 175
Protección de Shiva
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible
Vitela de Teletransporte
Gold cost reduced from 135 to 100
DAMAGE TYPE CHANGES
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are Physical, Magical and Pure.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
Alchemist
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24
Bane
Nightmare damage from HP Removal to Pure
Beastmaster
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Brewmaster
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Doom
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
Earthshaker
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
Enigma
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
Leshrac
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
Lina
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]
Lone Druid
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
Necrophos
Heartstopper Aura is now negative regeneration instead of HP Removal [?]
Techies
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Tinker
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity
Vengeful Spirit
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
Warlock
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
Necronomicón
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
Last Will damage increased from 400/500/600 to 550/675/800
Urna de las Sombras
Changed from HP Removal to Pure
Additional Notes:
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
ADDITIONAL CHANGES
API
Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar
BOTS
Added Shadow Fiend bot
Added Bloodseeker bot
Added Skywrath Mage bot
USER INTERFACE
When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
Net Worth Graph now includes consumable items
New Alt Clicks
Alt-Click the clock to print the current game time
Alt-Click on a bottle with a stored rune will print out the rune name
Alt-Click enemy hero abilities to warn your teammates
Alt-Click the quick buy to say much gold is needed to complete the item
New Chat Wheel Options
Good Game
Good game, well played
(All) Good game - Counts as calling GG in an official game
(All) Good game, well played - Counts as calling GG in an official game
What should I buy?
I'm retreating
Space created
Whoops
Destroy the tower, then get back
Destroy the barracks, then get back
Ward the bottom rune
Ward the top rune
Zeus Ult Now!
Fixed the item select dialog in the loadout not closing if you clicked shuffle
Fixed not being able to remove gems from a ward or hud skin with an Artificer's Hammer
Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
Snowball and X Marks the Spot now respect the disable help setting
Y bueno, con esto voy concluyendo.
Por mi parte, no voy a jugar más al DotA 2, voy darle hasta que salga este parche y después con un poco de suerte vuelvo a jugar al 1 los fines de semana, o algo de eso. Tendré que ver. Lo que es seguro, es que este "DotA 2" para casuals, no es lo mío.
Voy a sumonear a mis compañeros de los DotA, para que me acompañen in my darkest hour. Comenten gurice, si están conmigo o con el enemigo! :P Santoxx Master of the Wind Guille burzuM enrokike dami1907 Rhalek Dinouy Sensei rulem4n Stutzpunkt Pastel eelnico09 Nic0Bols0 vamux T18 draco_uy
Nombré de memoria por los que comentaron en el topic de DotA 2 Nights, si me olvidé de alguno, pido perdón. Pero la calentura me hace tarado.
Creo que los compañeros del DotA original, me van a entender mejor :P
Y si alguno se cuelga a contar como conoció el DotA van puntos extras, me puse melancólico.